Question for those who are smrter than me - which is probably all of you =)

Working on a dice (6-sided) mechanic system for a wargame and need some help with the "value" dice modifiers.

The basics of the system: Both players roll X dice (X can be a different value for each player) and count any results of 4 or more as a success. You are attempting to roll more successes than your opponent. The more successes over your opponents the better.

Now I want to add modifiers to this system 4 different ways:

1.Bonus or Penalty to the Dice

This modifier ranges from -2 to +2, and modifies the number rolled on each die. For example a +1 modifier means you only need 3 or more for a success. The limit being that a 1 is never a success and a 6 always is a success.

2.Extra or Less Dice

This modifier changes the number of dice rolled.

3.Re-Roll Dice

This allows re-rolling of all or some dice. There is a lot of flexibilty with this modifier.

4.Automatic Success

Bonus successes added after dice are rolled. Like the re-roll modifier there are a lot ways this can be limited/used.

The question in what order are these modifiers "valued"?

I think the auto-success modifier is the most valuable and re-rolls the least, with the result modifier and extra dice falling somewhere inbetween. But I am no mathamatician so the answer escapes me =(

Anyone willing to give this a try?

Unless of course an opponent can make you reroll your dice.

I personally always placed a lot of value on the ability to reroll (my own or an opponents) dice... its HUGE if someone has a great roll and you can force them to (hopefully) mess it up.

____

Nando:

1 Die

==========

6 16.67%

5 33.33%

4 50.00%

3 66.68%

2 83.35%

I may totally be misunderstanding what this chart reflects here, but you cant put percentages on a single die roll (how often one face will come up versus another)... it cant be quantified.

Each roll of a single die is independant and totally random... maybe I'm misunderstanding what you were showing though.